We’re back in the hellish world of Doom with another of its cast of devilish demons – this time, the Baron of Hell. Known as ‘The Brusier Brothers’ for reasons that quickly become apparent on introduction, a pair of these minotaur-esque clients pose the final challenge of Doom‘s first episode, set on Phobos. If ill-equipped of ammunition or experience, they make a lethal adversary and can easily thrash you with their razor claws and green fireballs.
It was these who gave me surely the scariest moment of my Doom-ing, as I alluded to in my previous Spider Mastermind post. The level is eerily simple – at least on easier difficulties – to an extent that even a six-year old should have sensed that something dreadful was going to happen any moment. Going up a lift, you are taken to a huge star-shaped arena, immediately before a staircase and two large doors. Leave it to me to run happily up to said doors and be greeted with the wonderful consequences.
The doors open and the beasts behind yell like some sort of murderous bull. That was quite enough for me; off I ran, terrified, missing their putting me out of my misery. I don’t think I’ve ever been so frightened by a video game before or since (and that includes running into the much larger Doom characters). But hey, I beat them in the next round, which was a very satisfying revenge. After that, I was happy to call it even and move on. I’m not sure the Barons feel the same way, however, as they seem to continue to attempt murder on every encounter, but I’m sure it’s just a game we play. They’re cool.