I’m getting back into my modelling, and this time we’re throwing ourselves into the fun of the fair with the quintessential fairground attraction – well, perhaps barring the carousel! – the Ferris wheel.
There were a few reasons behind building this; the most notable of which is likely that I essentially attempted this very task way back in 2012, when I’d first introduced myself to Cinema 4D. Here was the result:
It spins, and the lights glow – both of these I thought wonderful at the time. I didn’t really know how to efficiently go about the rest of the structure, so that was where it was put to bed. Until now.
Not to say that the more than three years of work since made attempt number two a cakewalk – it wasn’t! Parts of the ride were irritatingly fiddly, most of all probably the two giant stands on either side; for a long while, they stood ungainly and just didn’t look right, but I think they turned out OK in the end. Much of the rest was fiddly only in the sense of cloning and then C4D deciding to throw the clone a mile away from the wheel itself, and therefore having to drag it kicking and screaming back and align it properly.
The little passenger vehicles are simple in design – essentially just an octagonal tube with a cap for the floor, and a cone roof. A boole gives a slight indentation for a doorway, and inside there are seats on which you can sit, on top of the world, and marvel at the nothingness around you.
It always used to annoy me when playing RollerCoaster Tycoon – another inspiration for this build – how your little park guests almost unanimously turned their nose up at the Ferris wheel. “I want to go on something more thrilling than that!” they’d all whinge. Even the few who did bother would sit there saying “I want to get off Ferris Wheel 1!” Tsk! What’s wrong with the Ferris wheel? They’re brilliant!
Well, as it happens they would rather like my model, as it’s not actually physically correct, due to my continued ineptitude with 3D. It can spin, but the vehicles do not react to gravity as per a traditional Ferris wheel, so they do not stay upright. This means that, on a 180-degree turn, they – and everyone inside – will be upside down. Let’s see if that makes it a bit more appealing to the little sods! I have a couple of ideas up my sleeve for fixing this – I’ll have to get my head down and try them.
In honour of the glorious RCT, probably the most prolific game of my childhood, here is my model in isometric view. And empty.
I also thought it remiss to build a fairground ride and not apply gaudy, flashing lights to it. This, again, was harder than expected, not to mention the hundreds of objects seriously slowing the program down, so I didn’t actually go as far as I might have liked. But indeed, here we are:
Despite the various frustrations and even though I didn’t actually learn very much this time around, it was all the fun of the fair. I might even have a go at constructing some stablemates for our wheel here… Merry-Go-Round? Pirate Ship? Top Spin? So many possibilities!