Back to the theme park we trot for another frolic with the third dimension. This time we have The Skymaster – not an exclusive moniker; the most common I found in researching was the rather more ominous Kamikaze. This contraption turned up in the mid 80s and acts rather like a swinging pendulum, slowly but surely swaying back and forth, more and more until its momentum is such that it can do a full 360. Or several full 360s. Needless to say, as soon as there’s indication of a ride ‘doing 360’, it has lost the prospect of my custom, and I toddle back to the Teacups.
Noting a few structural similarities between Skymaster and the Top Spin covered last time, I expected this to be done in no time. How wrong I was; this must have taken upwards of eight hours to reach the stage you see. The most troublesome aspect of the build was undoubtedly the nasty gondolas – so much harder than last time. I did manage to transplant the seats I made from the Top Spin, but all the extra safety bars and the outer shell itself were an absolute nightmare. I almost abandoned the idea as it was going so badly and feeling a waste of time, but in the end I managed to use trusty ArtSmart plugin to import a vector base for the gondola, then extruded and booled as necessary to give depth and the windows and entryways. The joy when I finally completed the bloody gondola – I can’t tell you!
I don’t think these came into the Tycoon universe until the third edition, though there was a similar version with one arm in the original, dressed as a pirate ship. Yes, they complained about that too, especially if you made it do an inhumane number of rotations (as I always did). Token isometric RCT tribute image: