I don’t normally post works in progress, but this is rather a large work, and so the progression might warrant a change to the usual. After much needless hesitation, I have finally set about recreating the glorious Futuristic Zone of The Crystal Maze in 3D… the proper, cranky Futuristic of the nineties, that is, not the boring white void that is the new Experience’s blueprint. Behold, for what we are looking at is an abandoned space station of the 23rd century…
It made sense to start at the space station’s ‘entrance’ and work from there. You see, it wasn’t just a case of picking where to start and mopping up crystals from there – the teams first had to enter the Maze by passing an obstacle outside their first zone. With Aztec sending people overboard boats, and Medieval putting them gingerly over a rickety portcullis, Futuristic’s ‘answer a Key Stage 2 Science question to unlock the door’ always felt a bit underwhelming, but it did at least allow for a bit of throwaway banter between the host and star of the Futuristic zone, the keeper of knowledge and guard of gateways, The Computer.
An intriguing but outrageous mish-mash of goodness knows how many appliances and cables all welded together, this omniscient contraption certainly was the most time-consuming part of this exercise. I completely under-estimated just how long it would take! It started to deviate from the real deal a little toward the end, but I don’t think that’s too bad a crime – its essence is there. It was freeing to just throw pieces together, it prevented the process from ever becoming a frustration. It was very therapeutic, actually. There’s more to come of this ilk throughout the zone, so I look forward to doing it again!
I’m already spotting important little bits I’ve missed, so there are a few things that need doing before I can move into the zone itself. Three days in, though, this has been a hoot so far – I only hope my own computer, not nearly so powerful as Futuristic’s behemoth, will play ball with enough generosity for me to complete the zone!
More to come in the future, hopefully! This looks to have all the makings of a nice long-term project; I shan’t bore you with minutiae, but will endeavour to log major developments here. For those deprived souls who know not of the Futuristic Zone or even The Crystal Maze altogether, the clip below should give you an idea of what the heck I’ve just been waffling about, and a look into some wonderful set design.
Keep on rockin’!