I’ve put my windmill models into action before, using keyframes to bookend the motion of the sails. This time around, however, I’m playing with some of the software’s simulation tools and sticking the sails onto a Motor object. As you’d expect, this works rather like a continuous supply of energy, allowing objects to move or spin, depending on your configuration. It seems silly that I’ve not thought to use this before now, but then, I never have been one for the simple route!
With that constant power, the controls simply allow you to moderate and determine how much it provides, making a smooth start and fluctuating revolution speeds a breeze to animate. Not a ground-breaker, perhaps, but satisfying, and a very useful thing to have discovered.
Our subject for this experiment is Thurne, which stands on the outskirts of the village of the same name and beside the river of the same name. It was built in 1820 and worked for over a century, shutting down for the last time in 1936. By 1950, and like many of its peers at the time, the mill was lying derelict and under threat of demolition, but fortunately rescue came at the hands of Bob Morse, a windmill fanatic, and soon the Windmill Trust took it on. Since then, it has been kept in good condition and, with its splendid white coat and pretty vicinity, enjoys a reputation as one of the most popular on the Broads – I believe recently it has even been restored to full working order, an accolade that can’t be boasted by many broadland mills and one which makes it even more worth a visit.
A short time ago, I posted a clip of the motor power on my Instagram gallery.