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Monthly Archives: August 2018

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I’ve been gaming a lot more than creating lately – unforgivable, I know. But it did, at least, lead me to our subject: wrestler Shelton Benjamin.

A young Benjamin decided against training for the Olympics to become a professional wrestler. He signed with the WWF in 2000, and made his debut on television a couple of years later. This was at the tail-end of my watching wrestling – I was far too big and grown-up for it by then, of course. It was just silly. Whilst there was an element of that, I think a bigger factor was that I was starting to admire certain superstars in a different way; newcomer Shelton was no exception, his impressive figure squeezed into a royal blue singlet. It was confusing and scary in equal measure, but I think we can safely say it’s no longer either of those things.

On a less shallow note, I remember Shelton as a pure and gifted athlete, though, such were the times our paths crossed, I don’t know an awful lot about his career. He enjoyed multiple tag and Intercontinental title runs, upset Triple H once in a great match, and there was an incredible moment where he leapt off the top rope into a super kick from Shawn Michaels which looked, as the youth of today would say, sick. As this is not part of a series from two years ago, we’ll move swiftly on. What I do know is that he’s an avid gamer, often challenging fans at conventions, and art lover. All of this made him a natural choice. I hope you approve, Shelton. I recently made a new texture brush, and used it here – swifter movements brought about some promising results at first, but, characteristically, I found a way to overwork it, the face in particular. There’s a likeness, though, so we’ll run with it.

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Someone’s enjoying the weather.

It’s been years since I’ve drawn a seal – one that’s ended up here, anyway – so here we are. Seals are the coolest. That’s all there is to say, really.