Back to MagicaVoxel once more, and, this time, I set out to create a wooden shack or log cabin sort of dwelling. I think we can all agree that I nailed that.
But who’s to turn down a church build if your mind is just going that way? Divine intervention.
I wasn’t using any particular example as reference here, instead just riffing off my ingrained memories of the countless churches dotted around here (though avoiding the characteristic round tower yet again). I could see this overlooking a village green or hiding behind some trees down a quiet country lane.
It’s a bit on the lanky side, but never mind about that! I like how the tower came out – initially I wasn’t going to attempt the flint stonework and just leave the facade as solid colours, but I think the extrusion and the resulting texture has really lifted the model so I’m glad to have persevered (and boy did it take some time!). It’s nice to see that, even going way beyond the single block, MagicaVoxel holds up and still performs well, even on my ancient setup.
I would have liked to have added more greenery; it does look a little bare on that front but my voxel trees thus far have been, well, dreadful. Definitely something that warrants a focus all of its own.
But this is certainly a step up from my first church attempt, just before Christmas, and I’m happy to be tackling larger scenes with this fun program. I’m sure the log cabin will turn up some other time; when I want to build another church, most likely.
Remember The Sims? I’m talking about the original 2000 release with its isometric view, not the current game, whatever number in the series they are up to, because I haven’t played it and, by default, that means it isn’t as good. Do you remember when you’d blow all of your Simoleons constructing an obnoxiously large house for your Sims, furnish it and feel happy… then zoom out and realise it was a glorified stack of crates? I feel like that’s what happened here. I wasn’t going for something quite so brutal, but I think chickening out on the roof is the main reason for that, here. Still, the colours are appealing should you want your holiday home pained with strawberry ice cream. Choice words there for someone drinking strawberry milkshake.
This was a MagicaVoxel triumph for me, though, on a previously unmatched scale. Ever since I started exploring this software, a few years ago now, I’ve been looking at amazing creations online which appeared far larger than the 126x126x126 object limit. This perplexed me. Well, it turns out there’s a world editor where you can link objects together and position them pretty much however you desire, and apparently you can use as many as your computer can withstand. It’s a block editor that doesn’t make you want to scream and tear your hair out (although admittedly I was rather left to my own devices, as the only meaningful tutorial I could find on it was speaking French). But I got there in the end. This goes some way to explain the boxy nature of the piece, as it’s really made up of the same blocks: block with door and window, block with just window, balcony, etc.
After some time raising my eyebrow in befuddlement, I’ve unlocked something in MagicaVoxel with this exercise. I wonder how many others used it and gave up before they even knew of the world editor, as it’s quite well hidden. But it’s easy once you know how. I do still find myself wrestling with the camera quite a lot, but maybe at this stage it’s just me; it’s an intriguing twist on pixel art exploration and does what it does very well. Have a go if you like.
I don’t know where this came from, but I am certainly not opposed to happy accidents or a modicum of inspiration coming from seemingly nothing, which certainly appeared to be the case here. Indeed, that may be abundantly clear to you already.
On a vein not too far removed from my recent posts, I was simply playing with blocks of colour – green blocks of colour this time around. I just started copying and pasting, layering them beside one another, and then it hit me. Conifers. I love conifers and their sturdy, jagged charm, and wanted to see if I could abstract one in pixel using these strips of colour in different ways.
It was more fun than it may look, actually, trying to capture the different species and their marked variation in shape, some slender, some rather rotund. As you can see, I did start to lose some of that abstraction as I went on, experimenting with levels of detail. But I took these and used them as a template for the landscape, which isn’t anything amazing but I’m quite liking how the conifers came out, and the way the different patterns and styles overlap.
Good little experiment though, and much like my recent designs a reminder that sometimes dialling down and focusing on something simple can kickstart productivity. If you have a problem, well, call the copse.
I’m taking a trip back to 2018 for this post which, yes, you guessed it, seems like a lifetime ago now. These geometric grid pieces were given the working title Summer Nights and attempted to abstract a warm vibe with vivid and electric colours. I believe the ultimate goal was to make letters out of them, but unfortunately they were not finished before they were abandoned.
However, revisiting these in 2021 created the germ of the ideas that have appeared in recent weeks, so they are now pertinent.
Indeed the new pieces were made on the same files as the 2018 work, hence the similar colours and style. Some do stick out rather, though; even more once I dragged them kicking and screaming into Photoshop for some filtering fun.
Perhaps it says something that, after all of this experimentation, I ended up going back to the very first idea and really found it to be the most enjoyable process. Maybe I will try and put some letters together after all, although saying I might do something on here seems to be the kiss of death for my productivity! Fingers crossed for an exception to the rule.
So there we are: what’s old is new again. if you don’t like it now, put it away but don’t bin it. You might need it in three years.