Yes, it’s a bit of a throwback for me, but then what isn’t at this point of dragging Jaywalks along? People who have been here for a while may recall an old wheel model being the star of more than one art series, most prominently so in Twenty-Six Spins, where it determined the prompts for each day. That was three and half years ago now. Let that sink in. Three and a half years. And still I haven’t got around to doing it again.
This project was nothing more than me taking the old girl for another spin and giving her a fresh coat of paint, in line with the first series of Wheel of Fortune on ITV, back in 1988. The decadence of the tubes surrounding the wheel, flashing in sync with each spin felt like a fun aesthetic to try and recreate. Felt like. Inspiration also came from YouTube recommending me videos of people showing off their home-made wheels – actual, physical wheels which are much more impressive than this. See here.
Incidentally, Wheel at the time offered some of the largest major prizes on television (£4,000 or a cool eighties car) and it would hold its own in that regard for ten years or so; only when Who Wants To Be A Millionaire came along did Wheel start to look somewhat naff and, sure enough, by 2000 it was hidden away in daytime. By 2002 it was all over, bar the odd filler repeat. Though not exactly a huge favourite of mine – I enjoyed playing the Nintendo game with my sister more than the actual show – I remain surprised that it hasn’t been brought back at some point in the last twenty years. What’s stopping them? Everything else has come back.
However, if we’re seriously talking American game shows that deserve another shot here… Jeopardy please please please, but do it properly for heaven’s sake.
Working on another Pixel Dailies prompt, “computer icons”, again with a 32×32 pixel restriction, I ended up going back to the days of Windows 95 and its incredibly familiar (at least for those of a certain age) teal desktop.
What if contemporaneous TV shows were available to stream? One-off streams had already been done by this point, but can’t you just imagine the quality of an on-demand catch-up service in 1995, and on a dial-up connection? As nightmarish as it would inevitably have been, some would doubtless be waxing nostalgic about it today! But let’s suspend our disbelief and imagine that technology allowed it at a passable standard…
I had a bit of a think of what shows I remember from that time; I was only three years old when Windows 95 was released, so, besides a couple of personal favourites, I’ve gone with shows that I remember my parents watching. Brookside and Coronation Street narrowly missed out. The icons don’t look too out of place, so I’m counting this as a win.
A few weeks ago, I was approached on YouTube by Pacdude Games, who suggested collaborating to update his Countdown presentation package, for streams and such. This sounded exciting and I’ve always liked his work, so I said yes.
Thankfully, the majority of visual work had already been done, as I tackled the current Countdown set way back in January. This project was mostly tidying the set up, and placing cameras for rendering the clock sequence in a fashion that is somewhat faithful to the programme – making sure there is space in the lower third for the different puzzles which, helpfully, are not uniform. Also added was a retexturing for the crucial conundrum, which can now adopt mood lighting resembling that seen on the show.
This was good fun, and Cory’s coding has turned these elements into something I could only dream of creating. It’s always satisfying to see graphics actually being used.
Here’s the first Countdown Throwdown stream. It’s a good laugh! Hopefully there will be more. You can also find Pacdude Games here.
It’s decidedly less spiky than my last typographical effort, but not completely without a point – well, one hopes.
This was another speedy task, with only a couple of hours to make an alphabet. Don’t let my enthusiasm fool you; it remains a fun and invigorating challenge. With those time constraints in mind, I tried to stay simple and decided to create letters on a 3×3 grid, connecting pieces together. I set myself one rule: that each character should be diverse enough to accommodate at least one of each piece – a straight, a slant and a curve.
The result is a hybrid face of both smooth and rigid forms, and hopefully that’s enough to carry it. The systematic nature meant that the project lent itself to the iterative process, with pieces being substituted in and out and creating recognisable variants. Then, it was just a case of choosing my favourite. But I could have sat switching parts for much longer than I did. As fun as that would be, having the time limit makes everything more immediate, quite literally.
As my favourite school calculator used to say, it’s hip2b₂.
Pixel Dailies on Twitter got all seasonal recently, prompting followers to create a “set of ghosts”, with a 32×32 pixel restriction for each piece. Here is what I came up with in response to said prompt – significantly enlarged, obviously. The small size was an interesting challenge; I thought about going all Pac-Man and cutesy but, seemingly, everyone else beat me to it. So, I used a brightness jitter on my pixel brush to create a reasonably spontaneous noise effect which I thought would work on small spectral spookies. I’ll let you be the judge. See it with your own eyes.
Where ghosts are concerned, I’m a bit of a sceptic I’m afraid. Those “paranormal investigation” shows do not help the cause, with the likes of Most Haunted eliciting more hilarity than concern (I’ll never forget that Mary loves Dick). But who isn’t fascinated by a good ghost story, especially at this time of year? I remember people saying the middle school toilets were haunted, which – shock horror – led to a few people claiming they saw a man by the washbasins. One said he looked scruffy and “like he was from the 1800s”. Perhaps it was the caretaker? I never went in, not because I was scared or anything, of course not. And there was another time where our dog became agitated, barking at seemingly nothing, and then refused to walk past the spot where this bizarre turn occurred. Who knows what he might have seen? Bad dream or something more?