Recently, I gave my model of the Countdown clock a revisit to meddle with its animation. With that, I thought it rude not to give the whole set an overhaul.
It wasn’t really much in the way of reshaping or remodelling elements; the vast majority of it was achieved by modifying textures – some of which hung around for years, much longer than they should have – and lighting. I referred, quite slavishly, to screenshots from a recent episode to create a more authentic setup.
It does rather reinforce just how much a model (or set, for that matter) depends on lighting. The build is mostly the same, yet it’s night and day. I suppose braving the higher resolutions – and resigning myself to the longer render times – helps in the long run. Thank god for Muckluck and his Broken Sword playthroughs, is all I can say.
And here’s the impetus for the whole thing, a render of everyone’s favourite clock running:
Apparently, the new clock (in place since 2013) runs at 29.5 seconds, not 30, so I reworked it accordingly to see if it made a visible difference. I’ll let you decide…
If you were to take a look back at my first attempt from January last year, I hope you’d agree that there’s a significant improvement. I’m pleased with this particular upgrade. Onward, and upward.
Countdown, and indeed Channel 4 itself, will celebrate its fortieth birthday on 2nd November. Not long now – the countdown has started!