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Busting creative blocks that is, or at least attempting to, for here we have another game show title sort-of-recreation-but-not-good-enough-to-be-exact-so-let’s-call-it-a-redux. And that’s Blockbusters. I’ve gone with the original, lesser-remembered sequence, used from 1983 until around 1986, when the more famous metropolis with flying hexagons came in.

Aside from adding some extra pink glow and turning the “stream of knowledge” into some trippy tunnel – and with different nuggets of said knowledge – not a huge amount has changed. This one was good fun – frustrating in places, but it seems like every 3D project goes that way to a degree. I’ve learnt some nifty new shortcuts on this and the Countdown attempt, so they’re not completely pointless (now there’s a game show you’ll never have to put up with here!)

As far as I can tell, there aren’t any screw-ups in this one, either, so that’s something to hand jive about. I did have to pull the original version from YouTube because of some horrible flicker on the aforementioned glow, but that seems to have been fixed.

For reference, comparison or just sheer nostalgia, here’s the first ever episode of (UK) Blockbusters, from almost forty years ago.

I may not have been posting much since completing the Twenty-Six Spins challenge – indeed, by that, I mean I haven’t posted at all. But I have been keeping busy, on a daily basis no less, with several pieces, and hopefully these will be ready to show soon. I’ve certainly felt more awake creatively since the challenge, such that this exercise was my idea of letting off some steam. Hopefully, it’ll last. I pushed it enough while it was running, but I’ll say one more time: do give it a whirl. You’ll be pleasantly surprised.

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You could say that the aforementioned series was a lifeline for me – see what I did there? I found myself playing with my Who Wants To Be A Millionaire model from earlier in the year, with a view to bringing its nineties complexion up to date – well, 2010 anyway. There wasn’t much to like about the series from that year, which introduced a ‘big bad clock’ for questions and essentially killed the show. They did, however, use more pink and purple around the set, and that’s never a bad thing. I’ve dialled that up here, and though I’ll probably always favour the original set, I’m enjoying the heightened neon-retro feel here.

The new curvy columns aren’t great, but will do and shouldn’t be hard to tweak. What does bother me somewhat is the bumpy decoration on the backing panels, not looking particularly accurate; wouldn’t you know it, a simple tweak made it vastly better – a shame this came after the eight-hour render session, huh. Still, as its essentially the same set as that of my first Millionaire attempt in 2016, it’s pleasing to see a much more accurate reconstruction overall.

It was great to see Who Wants To Be A Millionaire Win Enough for The Parking Meter While They’re In Here back last month with Jeremy Clarkson at the helm. Not being a massive fan, knowing his reputation and having never run into Top Gear, I wasn’t really sure what to expect of Jezza. As it happens, I was pleasantly surprised; he was very funny and, though he mocked, you could tell he really wanted the contestants to do well – even when it was clear they probably weren’t. His appointment gave Millionaire an air of unpredictability and intrigue that it probably hasn’t had since 2000. I gather it was a success, holding its audience across the series, so hopefully we’ll get another run soon, since that would mean all the more opportunity for stuff like this!

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So guys, time for another question. Choose your category: People or Places? I’m going to have to hurry you. I’m really going to have to push you for an answer guys, we’re live, sorry guys. Sorry guys, would you like me to toss a coin? You have to go with a category guys…

…Places it is. Which of these places is not in the UK?

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Never mind Millionaire, that’s yesterday’s news! The next in this year’s veritable feast of brand new quiz reboots is The Million Pound Drop, though not without its purse-strings being tightened considerably. Shifted to afternoons, it is now rather awkwardly dubbed The 100k Drop and appears on Channel 4 from tomorrow.

Starting in 2010 and running until 2015, Million Pound Drop was broadcast live, usually around 9 or 10PM on Friday and Saturday nights for a few weeks at a time. Confronted by four drops, pairs of contestants had to answer questions by gambling a real million pounds (in £25k bundles) on the drop – ideally all on the right answer, but they could split their money if they were unsure, with the caveat of leaving at least one clear at all times. Any money placed on the wrong answers, well, dropped, plummeting through the trapdoor and rumbling like thunder down a chute and into the clutches of security guards. If they made it through eight (later seven) of these gruelling questions, they got to keep whatever was left.

It was an energetic show and perfect for the weekend. It was also quite fascinating to see contestants handling a physical cash prize, which doubtless had an impact even though it wasn’t remotely theirs unless they made it to the last question. I used to quite enjoy it – at one stage, I even survived the online play-along game to unlock application for the programme. The urge didn’t last, though. Being greeted with a form that was almost forty pages long, and realising I probably couldn’t have written that much for a life story at that point, I decided they could keep their million pounds.

I likely wouldn’t have made it on anyway; I may have met one requirement of being under-35, but sadly I’m not photogenic, nor am I perma-smiley and hyperactive, which were seemingly hard and fast rules. I always thought it a bit rich of Davina McCall to shout out to the over-60s for leading the online game – as they often were – because you knew they were never going to get due representation on the programme.

Million Pound Drop all got a bit samey after a while, and meddling with the format rather than where change was actually needed likely accelerated its downfall. I’m actually curious about The 100k Drop, though. One presumes the policies of prime-time will be relaxed, and that should mean more diverse questions, and that should mean a more diverse programme. Yay for diversity. It could end up being a better show. We’ll see!

Anyway, all of this rambling at a ridiculous hour in the morning is because I wanted to do a quick sim test with the drop. It’s a compelling set piece, with an aura of ‘boss battle’ about it. It’s still satisfyingly intense when it kicks into life and the wonga falls.

I originally created bundles of cash with individual notes – the most rigid notes you’ve ever seen! – but simulating any more than a handful of these was a bit too much for my computer, so I had to go with forty blocks instead. It was relatively simple from thereon in, throwing a Rigid Body tag onto the bundles, Colliders on the trapdoors and then animating them in sequence. The scale and surroundings may be slightly off as most of it was done purely from memory – perhaps I’ll come back to MPD and give it Millionaire-esque treatment with a full set model. Or perhaps not, who knows. I don’t. It’s late. I’m going to have to hurry you guys – let’s see what’s gonna drop.

(Spunkie is in Scotland, Crapstone in Devon, and Loose Bottom in Lewes. Fucking is a village in Austria. So, now you know!)

With the announcement that Who Wants To Be A Millionaire is coming back for a week of twentieth anniversary specials, I was compelled to get in on this and throw a revival of my own. Almost two years ago now, I had a go at making a 3D model of the Millionaire set. I hoped I could do better this time!

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I’ve gone for a more 1998 look, or at least the early days in general. It’s always been a fairly intimate arena, but here we have a wider range of colours besides just blue, and with those wonderfully bulky screens and a big case of wonga making the centrepiece.

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The 2016 attempt now looks pretty terrible, so I’m guessing that’s a marked improvement! With what I’d like to think was a more informed approach, creating the model and animation was a much happier experience this time around. No friends needed to be phoned… though, I should give credit to my friend Christopher Jamin; shots of his own Millionaire models helped me no end with the make-up of more intricate elements.

I’m always curious with revivals; it seems there is a very fine line to tread when bringing back an established show. Some are spoilt with unnecessary ‘tweaks’ (Crystal Maze, Krypton Factor) while others just can’t seem to escape the shadow of previous presenters (Blockbusters, Robot Wars, Crystal Maze again). Indeed, it will be strange having Millionaire mark its twentieth anniversary without Chris Tarrant. Jeremy Clarkson probably wouldn’t have been my first choice to succeed him, but he will undoubtedly attract others, and there’s nothing to suggest he won’t do a decent job.

The £64,000 question will of course be whether viewers want Millionaire back just four years after it limped into retirement virtually unnoticed. Should things go down well, I’m sure we’ll be seeing more. If it’s used sparingly and goes back to the basics that made it gripping in the first place, I think Millionaire could well flourish again, twenty years later. We’ll have to ask the audience and see…

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Oh, and ITV: it’s the thirtieth anniversary of Interceptor next year. Celebratory revival please.

supersw-1We’re frantically picking up some items for tonight’s Doodlewash Dinner offering. But the big question lingers on our minds.

Can we find all the items on Dale’s Shopping List?

I’m sure anybody subjected to Supermarket Sweep with Dale Winton will still to this day have visions ingrained in the memory – visions of pastel sweaters, cheesy grins and curious inflatables. As you’d never have guessed, the format was poached from the US, and ran from 1993 to 2001 – who knew it lasted that long? – occupying a mid-morning slot on ITV. With the transmission as it was, my memories are sparse; I remember it solely as a ‘treat’ for being ill and out of school.

In the show, teams of two would tackle various puzzles – usually simple word games – in a bid to earn extra time and track down the items that Dale is looking for – the lazy sod can’t go find them himself.

That comprises round one; from round two, it’s unadulterated mayhem… by which I mean, even worse than your local supermarket on a weekend morning. The Big Sweep essentially sees the teams race off like lunatics, trying to fill their trolleys. A lot of things will get thrown around or broken in this round – tsk, such a waste. And how exciting it is to see expert shoppers filling their vehicle with turkeys – turkey-shaped emblems of greed. It’s here where the giant inflatables I’ve tried to recreate make an appearance, boasting cash prizes. The exciting bit is at the end of the round, where contestants peel off the ‘bonus’ tag and try to feign their joy at its underwhelming value. Was it really worth ramming that poor woman?

The team who have done the most expensive shop then progress to the denouement, the Super Sweep, which is rather like a miniature, sixty-second version of  Treasure Hunt; a trail of clue to clue, item to item, crash to crash. If they get to the last item they find the cash – a cool two grand. If they lose, they get to keep the cash won previously. And that’s basically it, excepting one or two corny catchphrases from our Dale in his farewell.

It’s probably best left in those weird mornings where I was removed from routine and wondering what my friends were up to. However, the idea of a real-life sweep often strikes tempting… goodness, that’d be a birthday party and a half.  But not the show. I could never survive the sweaters, nor the smiling.

Next time you’re at the checkout and hear the beep, think of the fun you could be having thank God you’re not on Supermarket Sweep!