Back into the realm of PowerPoint game shows we go, with a mock-up of Who Wants To Be A Millionaire? in its classic, Tarrant-led incarnation. This is something I’ve attempted several times over several years, but this is definitely the best yet. Some extra sparkle is provided by renders of my now rather old 3D model of the 2001 set. I would ideally have gone for the original 1998 set, but my model of that is inferior and, frankly, the motivation to redo it isn’t there.
Hopefully it’s not too hard to see how it works from the video, but in any case: the options appear by clicking anywhere. The quizmaster then clicks on the letter at the bottom of the screen corresponding to the contestant’s final answer. Clicking on said letter a second time reveals the correct answer. Lifelines function for every question; it’s just a case of remembering to input the information beforehand. I have yet to find a way of carrying over the usage of lifelines; it might not even be possible, so as it is the contestant has all three available for every question.
Question setups for each correct answer are ready-made, and can be copied and pasted in any order to create a full stack.
It’s quite a convoluted animation setup, as anyone who’s worked with PowerPoint beyond spinning and bouncing text can probably imagine, but it works rather well and isn’t overly hard to edit. It’s implementing the sound effects which is likely to be the phone a friend moment.
With all the stuff I’ve done on Who Wants To Be A Millionaire previously, you’re probably not surprised in the least to see this, an attempt at modelling the revival set.
Like most game shows these days, it’s predominantly spotlights and LED screens. The video floor replacing the old ‘bowl’ was something I was initially unsure of, but they proved me wrong – it’s used to great effect throughout the show.
There might not be all the glass and shine of the predecessor, but there are those video panels. I’d done some basic video integration with my Million Pound Drop screens, but this required rather a lot more. The results are somewhat basic, mostly cobbled together from previous or abandoned projects; it’s not nearly so impressive as the real deal, but it’s nice to know it works.
I’m pleasantly surprised to be enjoying the new Millionaire as much as I am. I thought it was finished a decade or so ago, so the fact that it feels even remotely special again is testament to not Jeremy Clarkson but the overall production. The show is back in March, I understand; let’s hope ITV keep it as an occasional event, stripped over a few days, and aren’t tempted to water it down (no celebrities!!) or overexpose it. As it is, it should be an attraction for some time.
I may not have been posting much since completing the Twenty-Six Spins challenge – indeed, by that, I mean I haven’t posted at all. But I have been keeping busy, on a daily basis no less, with several pieces, and hopefully these will be ready to show soon. I’ve certainly felt more awake creatively since the challenge, such that this exercise was my idea of letting off some steam. Hopefully, it’ll last. I pushed it enough while it was running, but I’ll say one more time: do give it a whirl. You’ll be pleasantly surprised.
You could say that the aforementioned series was a lifeline for me – see what I did there? I found myself playing with my Who Wants To Be A Millionaire model from earlier in the year, with a view to bringing its nineties complexion up to date – well, 2010 anyway. There wasn’t much to like about the series from that year, which introduced a ‘big bad clock’ for questions and essentially killed the show. They did, however, use more pink and purple around the set, and that’s never a bad thing. I’ve dialled that up here, and though I’ll probably always favour the original set, I’m enjoying the heightened neon-retro feel here.
The new curvy columns aren’t great, but will do and shouldn’t be hard to tweak. What does bother me somewhat is the bumpy decoration on the backing panels, not looking particularly accurate; wouldn’t you know it, a simple tweak made it vastly better – a shame this came after the eight-hour render session, huh. Still, as its essentially the same set as that of my first Millionaire attempt in 2016, it’s pleasing to see a much more accurate reconstruction overall.
It was great to see Who Wants To Be A Millionaire Win Enough for The Parking Meter While They’re In Here back last month with Jeremy Clarkson at the helm. Not being a massive fan, knowing his reputation and having never run into Top Gear, I wasn’t really sure what to expect of Jezza. As it happens, I was pleasantly surprised; he was very funny and, though he mocked, you could tell he really wanted the contestants to do well – even when it was clear they probably weren’t. His appointment gave Millionaire an air of unpredictability and intrigue that it probably hasn’t had since 2000. I gather it was a success, holding its audience across the series, so hopefully we’ll get another run soon, since that would mean all the more opportunity for stuff like this!
With the announcement that Who Wants To Be A Millionaire is coming back for a week of twentieth anniversary specials, I was compelled to get in on this and throw a revival of my own. Almost two years ago now, I had a go at making a 3D model of the Millionaire set. I hoped I could do better this time!
I’ve gone for a more 1998 look, or at least the early days in general. It’s always been a fairly intimate arena, but here we have a wider range of colours besides just blue, and with those wonderfully bulky screens and a big case of wonga making the centrepiece.
The 2016 attempt now looks pretty terrible, so I’m guessing that’s a marked improvement! With what I’d like to think was a more informed approach, creating the model and animation was a much happier experience this time around. No friends needed to be phoned… though, I should give credit to my friend Christopher Jamin; shots of his own Millionaire models helped me no end with the make-up of more intricate elements.
I’m always curious with revivals; it seems there is a very fine line to tread when bringing back an established show. Some are spoilt with unnecessary ‘tweaks’ (Crystal Maze, Krypton Factor) while others just can’t seem to escape the shadow of previous presenters (Blockbusters, Robot Wars,Crystal Maze again). Indeed, it will be strange having Millionaire mark its twentieth anniversary without Chris Tarrant. Jeremy Clarkson probably wouldn’t have been my first choice to succeed him, but he will undoubtedly attract others, and there’s nothing to suggest he won’t do a decent job.
The £64,000 question will of course be whether viewers want Millionaire back just four years after it limped into retirement virtually unnoticed. Should things go down well, I’m sure we’ll be seeing more. If it’s used sparingly and goes back to the basics that made it gripping in the first place, I think Millionaire could well flourish again, twenty years later. We’ll have to ask the audience and see…
Oh, and ITV: it’s the thirtieth anniversary of Interceptor next year. Celebratory revival please.
I was excited to share my Who Wants To Be A Millionaire set with the very funny Spencer Higginson for a sketch based on the quiz show. These guys didn’t disappoint – it’s a cracker! Most of all, it was great to see one of my models put to such effective use – it held up pleasingly well, and really does look better with people!
Having been in discussion with an old friend possibly even more enamoured with the game show than myself, I’d a feeling – as indeed I do on every conversation – that his unabashed delight in cheesy presenters, sparkly sets and strobe lights would rub off on me. And I was right. He’s a terrible influence.
Who Wants To Be A Millionaire launched on ITV in September 1998, coming after years of developing and tweaking the format of both the quiz and the show itself. Stripped in half-hour bursts across two weeks, the show was an instant success – in subsequent series, it would boast audiences of almost twenty million, even with the rapid increase of satellite alternatives, and soon it’d have travelled the world. The computer game was the best-selling of the year 2000. It left its rivals, offering cars and a couple of grand, in the dark. Millionaire was perhaps the last ‘event’ game show, and in its favour was its universal accessibility. People used to be talking about it in the playground at first school – we simply couldn’t fathom such monstrous sums of money. I expect we weren’t alone in that view.
It was the cleverness of its construction that allowed even we, aged only six and seven when it started, to engage in the programme. Pitching the questions as multiple-choice and presenting them for the duration not only cajoled bullish contenders into chancing their arm, but it also meant that everyone at home could have a go, with a decent chance of indeed being correct whether you had the foggiest idea what the question was asking or not. Instantly, there was a connection – you were active viewers, and your thought process informed the narrative between yourself and the contestant, which might have already been dictated by their outwardly laddish tendencies or crippling nerves. Superiority or regret was amply topped up. Only fuelling this – one way or another! – was the stewardship of Chris Tarrant; invariably incensing in his lengthy pauses and stalls, he was also very good at making you care about what was going on. You couldn’t imagine anyone else doing the job.
I was most powerfully fascinated, though, by the show’s set as a child (weird kid). Designed with the show’s capacity for theatre very much in mind, the round, stepped-up nature exacerbated the isolation aspect, while also offering potential to be unitive in atmosphere. True to the game show, it had its share of shine and strobe, but they were used in a very different way, again only adding to the tension of the thing. I was fascinated by the way the lights would go up and down, the house lights dropping darker the further the player ventured, until it was just them and Chris visible.
Who Wants To Be A Millionaire was not only a historic game show, but really is the reason for much of the television that has followed. The dark, spotlit sets. The dramatic music scores. The focus on emotion. Big viewing figures. Indeed, the bar was only going to go up (or down, depending on what you might think!) and it wasn’t long before Millionaire‘s playbook was stolen. Once the jackpot had been bagged, though, the moment had passed rather, and interest began to wane, big wins became less of a story, certainly compared to cheating ehe-NO!-m Majors trying to con their way to the cash.
In the subsequent years, the show slipped steadily into irrelevance – shifting from stripped five days a week to early Tuesday night, and subject to several last-ditch format reversions, none of which worked. Tarrant quit in 2013, with the final show going out quietly the next year. Something of a shame really, though I won’t pretend it shouldn’t have gone many years earlier. Much better off remembered as the unstoppable force it was in its pomp.
But we don’t want to give you that! Into the next dimension – 27 June 2012
The Who Wants To Be A Millionaire set was, I believe, the very first thing I tried to build in 3D nearly half a decade ago now – mainly because I thought it looked simple. I soon realised it was far from such, but nevertheless, the way that shapes actually seemed to be, and the ease in which colours and textures were falling into the view-port, made me want to explore the subject in greater depth.
With my confidence increasing recently, and with this quizzy shot in the arm, I thought I’d give Millionaire another go, to see if I could master the whole lighting business, a practice in which I’m lagging slightly. The floor would also be a challenge.
The build was refreshingly simple, if laborious at times. Lots and lots of radial cloning. As I thought, replicating the glass-and-dish construct of the floor was tough; all about achieving the right texture – namely, that crooked, shard motif. It didn’t turn out quite as I hoped, but I think it’s at least on the right lines.
The lights were rather more difficult than expected. I did not know how to get the snazzy pattern to show on the floor, nor could I find anywhere that told me; this suggests that either I’m insane in wanting to do this, or it’s so blindingly simple that no advice is necessary. In the end, I put a disc with the pattern cut out of it, directly in front of the spotlight falloff, and grouped it. It worked a charm, and once I’d started setting them properly, the stage began to really look Millionaire-ish in appearance.
I even rendered a quick video of the lights going down – as mentioned earlier, one of the most vivid draws of the show for me when I was little. There’s something rather stilted about the animation compared to the routine on TV, and I’m not quite sure why that is, but it was nice to try and the descent into darkness is very satisfying. In that hobbled-together effort, I intertwined my 3D with some graphics I made back in 2012, which were created with a view to actually recording a couple of ‘academic’ Millionaire episodes for a sixth form. Purple was their colour, so purple was what they got! Sadly it never happened – perhaps they realised it was out of their budget? – but I still have the visuals, I suppose now merely fan art:
So that’s Millionaire. Given that I’ve only spent a couple of days on this, and it took me three years to complete the Countdown set, I think I fared rather well. I at least learnt a lot in setting up and animating spot lights. Now I just need to explore glassy stuff in more detail, and try and preferably come up with a solution that doesn’t take three-quarters of an hour to render one frame.
Constructing the set did give me greater appreciation for the efforts of the old games, which generally were well done, especially looking back after fifteen years. The PlayStation 2 version, which came complete with a CGI Chris Tarrant was, quite naturally, hilarious.