In quite the change of scenery, we move away from the sedateness Norfolk Broads and look at structures of a rather larger architectural scale.
I initially wanted to have a go at the Empire State Building, but sadly Cinema 4D was insistent in this not happening, slowing to a crawl if not grinding to a complete standstill when trying to build. Hmm! It’s never got quite that bad before, and what’s perplexing is that it’s far from the most complex model… I’m expecting it to be something to do with the sheer number of windows and the ineptitude of my ageing machine…
Of course, with this as it is, the model is nowhere near complete. I did salvage a couple of shots to show how it was looking:
So, in trying to go even simpler, I headed south to the twin towers of the original World Trade Center. This time, I did not ‘impress’ the windows, instead creating the facades predominantly with horizontal and vertical beams, cloned to glory and framing a huge semi-transparent pane. I was pleased with how quickly the structure started to echo the real thing.
With C4D not playing silly buggers quite so much this time, I was free to start adding smaller details – the observation deck and antennae on the roof…
…and the ‘forked’ foundation and peak of the structures, made with a little help from the LoftNURBS tool. The transition from Loft to beam is a little choppy in places, but it was on the whole a pleasingly happy process.
There was a definite sense of harmony in ‘rebuilding’ the towers – I hope I did them justice.
The inspiration for these models – and the title of this post – came from some high-definition footage of New York, shot in 1993, long before such technology had found (and shrunk) its way into our pockets. I found it fascinating for this; with such sharpness, it rather blurs the lines of a near quarter-century.