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Monthly Archives: October 2019

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He’ll probably take a while to load.

Here we have a Spectrum-inspired pixel portrait of André the Giant, who is something of a regular on this blog. Inspiration came from two places: A generous helping of Skittles, and watching a review of the Spectrum’s typically awful adaptation of The Krypton Factor. Standard, I’m sure you’ll agree. I saw the portraits of the contestants in all their pixel glory and thought it’d be fun to try a similar thing with André.

Nostalgia Nerd is heartily recommended.

As it was, I ended up working on this for almost four hours, until after 4 o’clock this morning. I’m not going to complain. Motivation is not my strong point, so if the time flies by like that – which it most definitely did – then it can’t be that bad. It was really enjoyable, actually, and quite a happy result, similar to my stippling experiments from a few years ago. You can tell I started in the eye/nose T-zone and worked outwards, because it gets tidier the further we go from there. Some of the positioning and gradients could be better, particularly around the jawline, but I’ll take this as an impulse punt. Skittles or not, I will look into doing more of this.

At one point I just casually duplicated the marks layer and nudged it slightly, and was intrigued by the effect. Here are some alternates, positioned to the right, beneath, and another with a drop shadow effect; of course with nearest neighbour interpolation the aesthetic is locked to sharp pixels, so, even if less effective, they keep an authentic look.

I’ve probably shared this before, but it never gets old: here’s a clip of André at WrestleMania IV, mocking Hulk Hogan and showing Bob Uecker who’s boss.

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It’s time for another look at lettering, and high time too, as I haven’t been able to do nearly as much as I would’ve liked this year; I wanted to fit in another Twenty-Six Spins but that doesn’t look likely, sadly. It will happen, though. When you least expect it. Consider this a warning for shoddy Photoshops and even shoddier wheel puns.

I was looking at quick, flowing forms and somehow came to ropes. I thought it might be interesting to try and model a rope in 3D. So that’s what I did. (It wasn’t that interesting, really).

Surprisingly simple it was, actually, done in a couple of minutes by sweeping a flower shape along a spline and having it rotate along. It does seem to lose something on longer forms, as you might be able to tell. It’s a bit ropey. I also wasn’t entirely sure about the texture that I made, so I went back to black and white to try and mask that as much as possible. It’s quite unusual for me to start with colour or texture then work backwards, especially with lettering; I’ve learnt over the years that the gold is always to be found in the simplest forms, and that, unsurprisingly, seems to be true of this exercise too. That’s where the hallowed Threshold filter comes in. Even the textured renders look much punchier in simple monochrome, I think.

I did attempt some knots, as you can see here with a couple of alternate forms. I’ve never been good with tying even the most basic of knots, so maybe that’s why I largely steered clear of this. They’re even harder with splines! I imagine there are plugins out there which can model such a thing with just a click.

And for all my slamming colour earlier on, I did throw a few letters into Photoshop and give them a paint job; kind of fun, I guess, but I might be saying that to the happy colours themselves rather than the letters.

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Well, that ties it up for now. This experiment might knot be for everyone, but it was once again fun learning the ropes. Hopefully next year I’ll not be roped into other things, and shall be able to do a little more in this vein.