Archive

Pixel Practise

Well, hello you – how are we? I’m still here, just about. There hasn’t been much excitement happening at this end and the summer was very much one to forget.

A friend of mine has been working on some pixel art lately, and this compelled me to look back at some of the stuff I made in years past. That, combined with a quick session of WrestleFest, resulted in what we have here; it’s just another way of showcasing some of my sprite attempts – in this case, the Undertaker ones – on a different platform.

While there are no new sprites in here – and Gene Okerlund reporting from his desk is taken directly from WrestleFest itself – it was some much-needed video editing practise. I got a version rendered and uploaded to YouTube, only to be reminded on publishing that the Shorts player has the title and icons slapped on top of the video, rendering my text unreadable. To say I was annoyed would be an understatement! That’ll teach me for jumping in. I had to readjust the whole composition, which ended up taking about two hours, and upload again; you could say it was quite the undertaking if you wanted to. But I got there in the end.

Now that I have the framework, I may redo it with some of my other sprites, so keep an eye on YouTube if you’re that interested.

What if Doom looked a bit different?

The idea for this just came to me while watching a review of a top-down, maze-style Batman for the TurboGrafx-16 (PC Engine), based on the 1989 film. Other than some impressive cutscenes between levels, the game, while not terrible, wasn’t anything amazing; these days, it appears to be remembered as an “interesting” novelty – if it’s remembered at all.

So, why not take one of the most popular games of all time and see how it looks that way?

I cut a screenshot of Batman into a grid and used this as the basis for my graphics, with the addition of diagonal walls for some added “wow” factor – it’s 1993, guys, Wolfenstein is so last year! It was quite fun trying to make smaller, more pixelated counterparts of famous Doom textures and I like how some of them translate to the smaller scale. Seasoned players may note the lack of the tan wall textures that were ever-present in the game’s first episode; I did attempt them, as you can see below, but I don’t think I did it justice. Too wide.

The monsters themselves were admittedly just scaled down versions of the original sprites, cleaned up a little.

Next, I made a “maze” using the base walls (those yellow ones at the top) before layering over with texture. Shadows and lighting were then layered over that to create the final image. I’ll let you decide whether a working game in such a style would have been a success.

Here’s how it would crop on the actual console, depicted at twice the native resolution, and without consideration for any kind of HUD or status bar:

Finally, here’s a review of the Batman game that inspired me:

Just a selection of oldies and (some not so) goodies from the pixel art archive here. It’s a bit of a weird selection of treats, kind of like raiding your grandparents’ pantry or sweet jar. Speaking from experience of that situation, I do have some advice: in the midst of your temptation, always ensure that those treats aren’t fifteen years out of date.

Some of these studies might be a bit past their best, as they’re a mixture dating back to 2019. Others were made just now, so that I wasn’t just posting a big fried egg for you. Hopefully it’s not too hard to tell which are which.

Oh, for the days of heading into Woolworths (RIP) and spending ages agonising over the pick ‘n’ mix selection!

Here we have the legendary Bam Bam Bigelow in the style of Capcom’s equally legendary Street Fighter II. What with this and WrestleFest, there certainly was a lot of stunning pixel art floating around in the arcades in 1991.

Basically, I drew Bigelow directly alongside the Zangief model, trying to copy one of his poses and deviating from there. This mostly entailed bulking him up; he was a big chap, but also incredibly agile with it. That’s what made him so impressive to watch.

Of course, the magic of pallette swapping allows me to come up with alternate colour schemes for multiplayer mayhem, should several players wish to be Mr. Bigelow – and who could blame them? He bore the flames for much of his career, so it was actually quite easy to mimic some of his other outfits.

I do think the facial likeness could be better, but it got to the point where I felt like I was going backwards with that. Who knew it would be harder to get a face right in pixel art? That said, I’m happy to have finally got this done as it’s something I’ve wanted to do for a week or two, only I kept hitting a wall with it.

It’d be great to see him in RetroMania someday.

The best tattoo there was…

and the best tattoo there ever will be.

Well well, here’s something I never expected to happen. A few weeks ago, I was asked if a couple of my custom WrestleFest character designs could potentially be used for a tattoo – Bret and Owen Hart, to be precise. Of course, I said yes; it’s beyond flattering that somebody wanted my art to be quite literally a part of them.

And sure enough, earlier today I received this:

How cool is that!? My thanks to Ajay for being mad enough to want this and for going through with it. I still can’t quite believe it!

Working on another Pixel Dailies prompt, “computer icons”, again with a 32×32 pixel restriction, I ended up going back to the days of Windows 95 and its incredibly familiar (at least for those of a certain age) teal desktop.

What if contemporaneous TV shows were available to stream? One-off streams had already been done by this point, but can’t you just imagine the quality of an on-demand catch-up service in 1995, and on a dial-up connection? As nightmarish as it would inevitably have been, some would doubtless be waxing nostalgic about it today! But let’s suspend our disbelief and imagine that technology allowed it at a passable standard…

I had a bit of a think of what shows I remember from that time; I was only three years old when Windows 95 was released, so, besides a couple of personal favourites, I’ve gone with shows that I remember my parents watching. Brookside and Coronation Street narrowly missed out. The icons don’t look too out of place, so I’m counting this as a win.

Pixel Dailies on Twitter got all seasonal recently, prompting followers to create a “set of ghosts”, with a 32×32 pixel restriction for each piece. Here is what I came up with in response to said prompt – significantly enlarged, obviously. The small size was an interesting challenge; I thought about going all Pac-Man and cutesy but, seemingly, everyone else beat me to it. So, I used a brightness jitter on my pixel brush to create a reasonably spontaneous noise effect which I thought would work on small spectral spookies. I’ll let you be the judge. See it with your own eyes.

Where ghosts are concerned, I’m a bit of a sceptic I’m afraid. Those “paranormal investigation” shows do not help the cause, with the likes of Most Haunted eliciting more hilarity than concern (I’ll never forget that Mary loves Dick). But who isn’t fascinated by a good ghost story, especially at this time of year? I remember people saying the middle school toilets were haunted, which – shock horror – led to a few people claiming they saw a man by the washbasins. One said he looked scruffy and “like he was from the 1800s”. Perhaps it was the caretaker? I never went in, not because I was scared or anything, of course not. And there was another time where our dog became agitated, barking at seemingly nothing, and then refused to walk past the spot where this bizarre turn occurred. Who knows what he might have seen? Bad dream or something more?

I’m sure it’s nothing…

Would you enter a dungeon to play a game devised by these two?

I hear that the new The Crystal Maze has been axed by Channel 4 after only three series. I must confess I stopped watching it about five episodes in, feeling it was not made for me. It doesn’t sound like it ever improved, and indeed the trajectory of viewing figures suggested it wasn’t made for lots of other people also. Going celebrity only for its final run was the final straw. It’s a frustrating misfire; the first episode back in 2017 drew one of the biggest audiences of the year for Channel 4 and the opportunity for something special was obviously there. Oh well! At least we still have the original series, and that was actually quite good.

With that mindset, you can understand why, on hearing of its termination, I produced this. Here’s a pixel art portrait of our mellifluous maître-d to the Crystal Maze, Richard O’Brien and his Mumsey (Sandra Caron) from days of yore. The style is loosely based on the RetroMania characters I worked on. Neither look particularly like their real-life counterpart – I’ve tried Richard several times in pixel and have yet to perfect his unique visage – but the “eclectic” outfits were fun to work on. I wouldn’t want to complete a sprite sheet of either, though!

On a completely unrelated note: did you know it’s once again possible to access the Classic Editor, free of blocks? Maybe it has always been there, I’m not sure, but I thought if anybody out there is still annoyed by them then you might want to know. In your admin, go to Posts and note the ‘Screen Options’ tab in the top-right corner. Change to Classic View. You’ll then get the little ‘Add New’ button with the drop-down menu which allows you to select the Classic Editor. Hooray!

Ditherless is, of course, a small village in central Norfolk.

(Gotcha! It’s not really.)

But rejoice, for here is the “quaint cottage” I mentioned in my previous post – I think it’s rather quaint enough, don’t you? This was attempted in a similarly simple way as those trees, trying to avoid dithering and instead simply layering colour to suggest shades and highlights. It still took a few hours, but far fewer than it might had I been hatching and checkerboarding all over the place to capture variation in tone, like I have in previous pixel parties. There’s nothing to say I won’t revert to those methods in the future – or perhaps adopt a mixture of the two – as always, it depends on the subject. But it’s interesting to note how they inform the overall style.

I wouldn’t mind a cottage like this, just saying.

I was messing around with a pretty pixel landscape which didn’t get very far, so I decided to start all over again. Taking on board the lessons learnt from an earlier exercise, I just focused on a single element to begin with, seeing where that took me. It was greenery, again, but not confined to conifers this time, I can coniferm.

Attempting to cut corners actually seemed to pay off; I created a round scatter brush and started layering up colour very quickly, trying not to overthink. I like how they came out: fluffy, with a more painterly, dreamy quality than I’m used to. This might be the key to some bigger and better pixel landscapes as the style probably lends itself to a larger scale.

The quaint cottage I originally planned for the scene didn’t materialise – not this time – but last night I didn’t even get past the hedgerow, so I’m branding this a success, whether ya like it or not!